ŁACZYŃSKI, M. Digital Board Games in Pandemic Times: Changing Patterns of the Behaviour of Gamers and Factors Affecting Internet Platform Popularity. Media - Culture - Social Communication, [S. l.], v. 4, n. 16, p. 49–60, 2021. DOI: 10.31648/mkks.6745. Disponível em: https://czasopisma.uwm.edu.pl/index.php/mkks/article/view/6745. Acesso em: 3 jul. 2024.