GŁOWACKA, I. The Beginning of Rapid Gaming Development: A Case Study of Sega and Nintendo. Media - Culture - Social Communication, [S. l.], v. 4, n. 16, p. 119–127, 2021. DOI: 10.31648/mkks.6773. Disponível em: https://czasopisma.uwm.edu.pl/index.php/mkks/article/view/6773. Acesso em: 4 dec. 2024.