Łaczyński, Marcin. “Digital Board Games in Pandemic Times: Changing Patterns of the Behaviour of Gamers and Factors Affecting Internet Platform Popularity”. Media - Culture - Social Communication 4, no. 16 (May 18, 2021): 49–60. Accessed December 4, 2024. https://czasopisma.uwm.edu.pl/index.php/mkks/article/view/6745.