1.
Łaczyński M. Digital Board Games in Pandemic Times: Changing Patterns of the Behaviour of Gamers and Factors Affecting Internet Platform Popularity. MCSC [Internet]. 2021 May 18 [cited 2024 Dec. 4];4(16):49-60. Available from: https://czasopisma.uwm.edu.pl/index.php/mkks/article/view/6745