Real needs of virtual reality developers: experiences from research work within a gamedev company
Abstrakt
Aim
The aim of this article is to present challenges and benefits of cooperation between psychologists and game developers.
Thesis
The consequence of the rapid increase in the popularity of computer games is the increased demand for psychological services. In addition to counteracting the negative effects of gaming and basic research on the consequences of gaming, the next field that uses
psychological competencies is game design – both entertaining and serious.
Conclusion
The author briefly introduces the game industry. Then he reports on his observations resulting from five years of experience in managing the research department of one of the game companies. Factors encouraging industry representatives to establish cooperation with psychologists-researchers are listed. The most important benefits of a psychologist undertaking applied research in the field of games are presented with examples of finished R&D projects. Particular attention has been paid to the issue of innovation – the primary goal of research and development, sometimes unduly marginalized in the case of basic research. Three issues hampering effective cooperation were also highlighted, as well as remedial measures applied in practice. The presented facts can help to make an
initial assessment of the rationale behind the search for opportunities for research collaboration in this field and lead to more general reflections on the responsibility of researchers to improve the functioning of societies.
Słowa kluczowe:
computer games, gamedev, society, applied research, R&DBibliografia
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