Published: 2021-05-191

The Beginning of Rapid Gaming Development: A Case Study of Sega and Nintendo

Ita Głowacka
Media - Culture - Social Communication
Section: Communications and reviews
https://doi.org/10.31648/mkks.6773

Abstract

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Keywords:

Sega, Nintendo, Sony, video games, game console, gaming, e-sport, pop culture

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Citation rules

Głowacka, I. (2021). The Beginning of Rapid Gaming Development: A Case Study of Sega and Nintendo. Media - Culture - Social Communication, 4(16), 119–127. https://doi.org/10.31648/mkks.6773

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