Wzmacnianie inkluzywności w procesie tworzenia odpowiedzialnych innowacji poprzez poważne gry

Weronika Zuzanna Szatkowska

Akademia Leona Koźmińskiego w Warszawie
https://orcid.org/0000-0002-0651-0947


Abstrakt

W artykule przedstawiono teoretyczne rozważania nad wykorzystaniem poważnych gier (ang. serious games) w celu wzmocnienia inkluzywności w procesie tworzenia tak zwanych odpowiedzialnych innowacji. Dokonano przeglądu literatury z zakresu wpływu poważnych gier na inkluzywność, łącznie z jego możliwymi implikacjami. Przybliżono koncepcję poważnych gier, uwzględniając ich cele, główne elementy, a także wymiar edukacyjny. Inkluzywność ukazano w różnych kontekstach, biorąc pod uwagę jej początki, a także związek z poważnymi grami. Koncepcję tworzenia odpowiedzialnych innowacji wyjaśniono z perspektywy edukacyjnej, zwracając uwagę na zagadnienie inkluzywności. Następnie, na podstawie analizy aktualnych zasobów bazy danych JSTOR (Journal Storage database), przedstawiono systematyczny przegląd opracowań na temat gier zakładających odpowiedzialność uczestników, wykorzystywanych w procesie tworzenia
innowacji. Uzupełniono go wybranymi przykładami gier wzmacniających inkluzywność. Podsumowano wyniki przeglądu i porównano je z teoretycznymi założeniami. Na koniec odniesiono się do tematu zastosowania poważnych gier jako obiecującej metody poprawienia poziomu inkluzywności w procesie tworzenia odpowiedzialnych innowacji. W wyniku zaprezentowanego badania wykazano, że inkluzywność jest zarówno celem poważnych gier tworzonych z myślą z kreowaniu innowacji, jak i środkiem do osiągnięcia innego
celu, związanego z odpowiedzialnością. Zauważono także, że z punktu widzenia twórców odpowiedzialnych innowacji szczególnie interesującymi obszarami są opracowania
poświęcone problematyce urbanistycznej i środowiskowej oraz artykuły na temat nauk
przyrodniczych, technologii, inżynierii czy matematyki. 


Słowa kluczowe:

poważne gry, inkluzja, inkluzywność, odpowiedzialne innowacje, gamifikacja


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Opublikowane
2021-05-18

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Szatkowska, W. Z. (2021). Wzmacnianie inkluzywności w procesie tworzenia odpowiedzialnych innowacji poprzez poważne gry. Media - Kultura - Komunikacja Społeczna, 4(16), 13–29. https://doi.org/10.31648/mkks.6742

Weronika Zuzanna Szatkowska 
Akademia Leona Koźmińskiego w Warszawie
https://orcid.org/0000-0002-0651-0947