Video Games Streaming: A New Phenomenon in the Modern Mediasphere

Przemysław Ciszek

Jan Kochanowski University in Kielce
https://orcid.org/0000-0003-0203-3810


Abstract

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Keywords:

video games, live transmission, Twitch, gamers, streaming


Johnson, Mark R., i Woodcock, Jamie. 2019. It’s Like the Gold Rush: The Lives and Careers of Professional Video Game Streamers on Twitch.tv. Information, Communication and Society, 3, s. 336–351.
Sjöblom, Max, i Hamari, Juho. 2017. Why do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users. Computers in Human Behavior, 75, s. 985–996.
Taylor, T.L. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton: Princeton University Press.

Netografia
Anderson, Sky LaRell. 2017. Watching People Is Not a Game: Interactive Online Corporeality, Twitch.tv and Videogame Streams. Game Studies, 17 (1). [Online]. Game Studies. Dostęp: http://gamestudies.org/1701/articles/anderson [19.05.2020].
Bump, Pamela. 2020. 25 Live Video Stats Marketers Need to Know in 2020. [Online]. Hubspot.com. Dostęp: https://blog.hubspot.com/marketing/live-video-stats [19.05.2020].

Published
2021-01-07

Cited by

Ciszek, P. (2021). Video Games Streaming: A New Phenomenon in the Modern Mediasphere. Media - Culture - Social Communication, 2(16), 91–94. https://doi.org/10.31648/mkks.6296

Przemysław Ciszek 
Jan Kochanowski University in Kielce
https://orcid.org/0000-0003-0203-3810