Published: 2021-05-181

Digital Board Games in Pandemic Times: Changing Patterns of the Behaviour of Gamers and Factors Affecting Internet Platform Popularity

Marcin Łaczyński
Media - Culture - Social Communication
Section: Articles
https://doi.org/10.31648/mkks.6745

Abstract

This article is based on data concerning the use of platforms providing access to digital versions of popular board games before and during the COVID-19 pandemic. The article presents the unique features of those platforms, the scope of available games, payment models, social elements as well as the game interface and its approach to the process of the simulation of board games. The data show that the COVID-19 pandemic induced the growth of interest in the digital form of board games, but after the forced lockdown and social distancing period, one cannot state that this form of play has replaced traditional face-to-face play. Digital board game platforms provide a new way to experience this hobby, but do not threaten the traditional model of playing board games.

Keywords:

board games, digital games, digitalization, COVID-19 pandemic, lockdown

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Citation rules

Łaczyński, M. (2021). Digital Board Games in Pandemic Times: Changing Patterns of the Behaviour of Gamers and Factors Affecting Internet Platform Popularity. Media - Culture - Social Communication, 4(16), 49–60. https://doi.org/10.31648/mkks.6745

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