Published: 2023-10-041

Dual-process model and competitiveness as predictors of in-game toxicity

Michał Kostewicz
Media - Culture - Social Communication
Section: Articles
https://doi.org/10.31648/mkks.7721

Abstract

The goal of this research was to better understand in-game toxicity. In-game toxicity was measured with general harassment in computer games, sexual harassment in computer games and video game sexism. The proposed dual-process model included social dominance orientation and right-wing authoritarianism as main predictors and benevolent sexism and hostile sexism as additional independent variables. A total of 834 participants took part in the online survey, out of which 40% were female. The data was analyzed employing t-tests and a structural equation model. Social dominance orientation turned out to be a better predictor than right-wing authoritarianism, supporting earlier findings. A total of 50% of video game sexism variance has been explained. The variance of general harassment in computer games and sexual harassment in computer games was explained in 8% and 13% respectively. Competitive game players achieved statistically higher results on all three scales that measured dependent variables.

Keywords:

social dominance orientation, right-wing authoritarianism, ambivalent sexism, computer games, competitiveness, toxicity

Citation rules

Kostewicz, M. (2023). Dual-process model and competitiveness as predictors of in-game toxicity. Media - Culture - Social Communication, (19). https://doi.org/10.31648/mkks.7721

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