Published: 2021-05-181

On Imitating the Features of Computer Games in Literature: The Case of the Immersive Fiction of Jacek Dukaj

Piotr Przytuła
Media - Culture - Social Communication
Section: Articles
https://doi.org/10.31648/mkks.6749

Abstract

The author of the article presents examples of literary texts which include features of computer games, such as the feeling of immersion, interactivity or the illusion of control (agency). Among them, the most interesting are the works of Polish science fiction writer Jacek Dukaj. The writer refers in his novels and short stories to digital games through the immersive construction of the represented world, his pictorial and suggestive language and a specific approach to the reader, from whom the writer requires constant concentration. The work also includes considerations on the transformation of contemporary media under the influence of computer games, which force cinema, television series and literature to turn towards interactivity.

Keywords:

immersion in literature, immersion in computer games, Jacek Duka, Joseph Conrad, Polish science fiction

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Citation rules

Przytuła, P. (2021). On Imitating the Features of Computer Games in Literature: The Case of the Immersive Fiction of Jacek Dukaj. Media - Culture - Social Communication, 4(16), 89–103. https://doi.org/10.31648/mkks.6749

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