Zjawisko kultury gier wideo w nowoczesnym społeczeństwie

Olexander Horban

Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0003-2321-5963

Ruslana Martych

Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0002-7755-4496

Maria Maletska

Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0003-3123-9500


Abstrakt

W artykule prowadzona jest analiza gier wideo jako szczególnego rodzaju rzeczywistości społecznej z jej specyficznymi relacjami podmiot-przedmiot i podmiot-podmiot. W epoce cyfrowej rzeczywistości gry wideo stały się dominującym rodzajem gier i tworzą jedyny w swoim rodzaju fenomen kulturowy. Wyjątkowość kultury gier wideo polega na tym, że tworzą one specjalną przestrzeń i społeczność, specyficzne zasady i etykę, tworzą własne unikalne materiały i wirtualne artefakty. Kultura gier wideo ma znaczący wpływ na socjalizację, światopogląd i orientacje wartości człowieka jako poszczególnej jednostki.


Słowa kluczowe:

gra, kultura, gra wideo, zjawisko, kultura gier wideo, grywalizacja


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Opublikowane
2019-12-31

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Horban, O., Martych, R., & Maletska, M. (2019). Zjawisko kultury gier wideo w nowoczesnym społeczeństwie. Studia Warmińskie, 56, 123–135. https://doi.org/10.31648/sw.4314

Olexander Horban 
Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0003-2321-5963
Ruslana Martych 
Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0002-7755-4496
Maria Maletska 
Department of Philosophy, Borys Grinchenko Kyiv University, Marshala Tymoszenko St. 13-b, 04212, Kyiv, Ukraine
https://orcid.org/0000-0003-3123-9500