https://doi.org/10.31648/hip.11623
The article presents the results of research focused on the question of continuity between
video games and their mods. Within the adopted conceptual framework – the ontologically
oriented theory of works of art developed by
Roman Ingarden – it asks when the changes
introduced by a mod cause it to become autonomous and itself qualify as a video game.
This issue is examined through references to
the intentional ontological character of video
games and the criteria of objectual continuity.
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